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Fallout 1 shady sands
Fallout 1 shady sands









fallout 1 shady sands

Guida Fallout 1 - Shady Sands - Missioni secondarie. And all of that started from a simple isolated adobe village called Shady Sands. author: The mysterious stranger or donotwriteatmypageorfanfic. of 16 - Return to Shady Sands - posted in Fallout 3 Mod Talk: Sounds terrific BadPenney, if there are no other detectable problems then you might be seeing a release on the horizon. Shady Sands is the capital of the New California Republic state, and thus Shady Sands is often referred to as NCR (even though NCR is technically not a town). I want to flesh out the npc population a bit and give more conversation dialogue to them. Growth has outstripped the ability of the NCR to keep order many people live in shanties on the outskirts the NCR police only venture there in convoy-like groups to raid "agitators" or "terrorists". Here are the canon endings for Fallout 1: You destroy the vats and master You save Tandi, She and her father form the New California Republic The Hubs ghoul population is brought together with the humans thanks to Harold Followers gain control of Boneyard Necropolis gets attacked by mutants (However you do repair the water pump as is … Razed by mutants: Enter Shady Sands after 230 days have passed. Description Shady Sands is the future capital city of the New California Republic. The older Fallout titles were more punishing in regards to both combat and those wishing for one hundred percent completion.Certain quests could be missed entirely if the player's stats were not adequate enough at a certain point in the game. Find Curtis in the eastern part of Shady Sands and talk to him.











Fallout 1 shady sands